Artifexian
Artifexian
  • Видео 203
  • Просмотров 26 375 433
Rivers - Worldbuilder's Log 41
Drainage Basins, Rivers, Canyons, Lakes
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LINKS:
WORLDBUILDING PASTA: worldbuildingpasta.blogspot.com
RIVERS & WETLANDS (MADELINE JAMES WRITES): www.madelinejameswrites.com/blog/river-and-wetlands
PATREON: www.patreon.com/artifexian
THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy
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MUSIC:
Udo Grunewald
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TIMESTAMPS:
00:00 Intro
00:30 Climate Model Comparison
02:43 Drainage Basins
07:09 Primary (1st Order) Rivers
15:10 Endorheic Basins
20:31 Secondary & Tertiary (2nd & 3rd Order) Rivers
24:01 Glacial Lakes
27:53 Outro
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❤️ Thanks for watching everyone. It means a lot. ❤️
Просмотров: 17 181

Видео

Continental Climates - Worldbuilder's Log 40
Просмотров 15 тыс.Месяц назад
We've finally made it! LINKS: TEMPERATE (C) CLIMATES VIDEO: ruclips.net/video/BvZ1rlCLg8U/видео.html GEODIODE: www.youtube.com/@Geodiode ARID CLIMATES VIDEO: ruclips.net/video/e1EEKnliSK8/видео.html PRECIPITATION VIDEO: ruclips.net/video/lHV-jZUB5WU/видео.html PATREON: www.patreon.com/artifexian THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-...
Temperate Climates - Worldbuilder's Log 39
Просмотров 15 тыс.Месяц назад
It literally never stops raining here ... LINKS: THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy PATREON: www.patreon.com/artifexian MUSIC: Udo Grunewald TIMESTAMPS: 00:00 Intro 00:16 Temperate Climates Info 02:42 Temperate Climate Band (Cxx) 03:26 Hot Summer Climates (Cxa) 04:28 Continentality Tricks 07:30 Hyperoceanic Temperate Cl...
Arid Climates - Worldbuilder's Log 38
Просмотров 13 тыс.2 месяца назад
It's desert time, boyos! LINKS: THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy PATREON: www.patreon.com/artifexian MUSIC: Udo Grunewald TIMESTAMPS: 00:00 Intro 00:25 Arid Climates Info 00:58 Mapping Arid Climates 06:07 Semi Arid Climates Info 10:27 Mapping Semi Arid Climates 14:18 Tropical Climate Fix 15:32 Outro IMAGE CREDITS: 00:...
Tropical Climates - Worldbuilder's Log 37
Просмотров 16 тыс.2 месяца назад
Yes ... I referred to Africa as Canada. I have since washed my mouth out with soap. LINKS: WORLDBUILDING PASTA'S CLIMATE TUTORIAL: worldbuildingpasta.blogspot.com/2020/05/an-apple-pie-from-scratch-part-vib.html THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy PATREON: www.patreon.com/artifexian MUSIC: Udo Grunewald TIMESTAMPS: 00:00 ...
Polar Climates - Worldbuilder's Log 36
Просмотров 15 тыс.3 месяца назад
It's climate zone time! LINKS: THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy PATREON: www.patreon.com/artifexian MUSIC: Udo Grunewald TIMESTAMPS: 00:00 Intro 00:21 Background Info 02:55 Plotting E Climates 05:31 Glacier Types 07:25 Assigning Elevations 11:29 New Contours 12:50 Final Temperature Maps 15:24 Next time ... ❤️ Thanks f...
Temperature: Final Maps - Worldbuilder's Log 35
Просмотров 17 тыс.4 месяца назад
We wrap up mapping our world's temperature. Shout out @rossbaygeo for contributing their expertise. LINKS: COMPLETE TEMPERATURE MAPPING GUIDE: docs.google.com/document/d/1E1yWY72XkDQzdzYKUdo0Lg0TmSXRh49cvzvfSEykMuU/edit?usp=sharing WORLDBUILDINGPASTA: worldbuildingpasta.blogspot.com/2020/05/an-apple-pie-from-scratch-part-vib.html (MASSIVE) PSD FILE: drive.google.com/file/d/1j4ApRbbEhMKdaaCPIHDd...
Temperature: Isotherms & Hot/Cold Spots - Worldbuilder’s Log 34
Просмотров 15 тыс.5 месяцев назад
We continue mapping our world's temperature by marking in some baseline isotherms, hotspots and cold spots. Shout out @rossbaygeo for contributing their expertise. LINKS: PHOTOREALISTIC PLANETS IN BLENDER (thanks JayChoken): drive.google.com/drive/folders/1_ujaURM3rYqzVh0opnNL8Ps5yBJv-H5h ARTIFEXIA WEBSITE: www.artifexian.com TEMPERATURE MAPPING GUIDE: docs.google.com/document/d/1W27LHD-V78LhZp...
Temperature: Continentality - Worldbuilder’s Log 33
Просмотров 17 тыс.6 месяцев назад
We start mapping temperature by looking at continentality. Shout out @rossbaygeo for contributing their expertise. How to create a photorealistic planet like the first image in the video (thanks JayChoken): drive.google.com/drive/folders/1_ujaURM3rYqzVh0opnNL8Ps5yBJv-H5h LINKS: TEMPERATURE MAPPING GUIDE: docs.google.com/document/d/1W27LHD-V78LhZpFaxFyifHuMqSzMyOlMWGjFq1GJ9Lk/edit?usp=sharing AR...
Precipitation & Pressure Redo - Worldbuilder’s Log 32
Просмотров 18 тыс.7 месяцев назад
After much experimentation, I think I have a precipitation and pressure method that I like. Shout out @rossbaygeo for contributing their expertise. LINKS: ARTIFEXIA WEBSITE: www.artifexian.com VANGA-VANGOG: www.deviantart.com/vanga-vangog WORLDBUILDING PASTA: worldbuildingpasta.blogspot.com/2020/05/an-apple-pie-from-scratch-part-vib.html#step6 MADELINE JAMES WRITES (Website): www.madelinejamesw...
Precipitation - Worldbuilder’s Log 31
Просмотров 23 тыс.8 месяцев назад
Never attempted precipitation before so … here we go. ¯\_(ツ)_/¯ Massive thanks to Worldbuildingpasta. Links below. LINKS: ARTIFEXIA WEBSITE: www.artifexian.com HOW TO MAKE LAYERS IN BLENDER: ruclips.net/video/UgJ67AswrEs/видео.html ⭐️ WORLDBUILDING PASTA PRECIPITATION: worldbuildingpasta.blogspot.com/2020/05/an-apple-pie-from-scratch-part-vib.html#step6 THE WORLDSMITH (Spreadsheet): docs.google...
Upwelling & Coral Reefs - Worldbuilder’s Log 30
Просмотров 19 тыс.9 месяцев назад
In this video, we figure out where our most productive fishing regions will be and where coral reefs will form. LINKS: ARTIFEXIA WEBSITE: www.artifexian.com ⭐️ AndyK-Arts: ruclips.net/video/fxyRqA_zi20/видео.html HOW TO MAKE LAYERS IN BLENDER: ruclips.net/video/UgJ67AswrEs/видео.html ⭐️ WORLDBUILDING PASTA: worldbuildingpasta.blogspot.com ⭐️ MADELINE JAMES WRITES: ruclips.net/channel/UCKrcjFcFM...
Winds & Pressure - Worldbuilder’s Log 29
Просмотров 23 тыс.10 месяцев назад
In this video, we map our prevailing winds. The method used here is combination of WorldbuildingPasta's and Madeline James Writes. Links below. LINKS: ⭐️ WORLDBUILDING PASTA: worldbuildingpasta.blogspot.com ⭐️ MADELINE JAMES WRITES: ruclips.net/channel/UCKrcjFcFMknmkxIGOSRfsHQ HOW TO MAKE LAYERS IN BLENDER: ruclips.net/video/UgJ67AswrEs/видео.html THE WORLDSMITH (Spreadsheet): docs.google.com/s...
Ocean Currents - Worldbuilder’s Log 28
Просмотров 29 тыс.11 месяцев назад
In this video, we map our planets ocean currents, touching on winds, sea ices and ENSO events. LINKS: ⭐️ WORLDBUILDING PASTA: worldbuildingpasta.blogspot.com ⭐️ MADELINE JAMES WRITES: ruclips.net/channel/UCKrcjFcFMknmkxIGOSRfsHQ THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/d/1AML0mIQcWDrrEHj-InXoYsV_QlhlFVuUalE3o-TwQco/copy PATREON: www.patreon.com/artifexian SERIES WEBSITE: www.a...
Ocean Depth Calculator - Worldbuilder’s Log 27
Просмотров 14 тыс.Год назад
Ocean Depth Calculator - Worldbuilder’s Log 27
World Map: Sea Topography - Worldbuilder’s Log 26
Просмотров 21 тыс.Год назад
World Map: Sea Topography - Worldbuilder’s Log 26
Using Blender to Map Directly onto a Sphere - Worldbuilder’s Log 25
Просмотров 27 тыс.Год назад
Using Blender to Map Directly onto a Sphere - Worldbuilder’s Log 25
World Map: Land Topography - Worldbuilder’s Log 24
Просмотров 49 тыс.Год назад
World Map: Land Topography - Worldbuilder’s Log 24
World Map: Continents - Worldbuilder’s Log 23
Просмотров 20 тыс.Год назад
World Map: Continents - Worldbuilder’s Log 23
World Map: Islands - Worldbuilder’s Log 22
Просмотров 25 тыс.Год назад
World Map: Islands - Worldbuilder’s Log 22
World Reveal: An 850 Million Year History - Worldbuilder’s Log 21
Просмотров 53 тыс.Год назад
World Reveal: An 850 Million Year History - Worldbuilder’s Log 21
GPlates: Using Topologies - Worldbuilder’s Log 20
Просмотров 21 тыс.Год назад
GPlates: Using Topologies - Worldbuilder’s Log 20
GPlates: Ocean Age Heatmap - Worldbuilder’s Log 19
Просмотров 15 тыс.Год назад
GPlates: Ocean Age Heatmap - Worldbuilder’s Log 19
GPlates: Large Igneous Provinces & Hotspots - Worldbuilder’s Log 18
Просмотров 17 тыс.Год назад
GPlates: Large Igneous Provinces & Hotspots - Worldbuilder’s Log 18
GPlates: Orogeny - Worldbuilder’s Log 17
Просмотров 20 тыс.Год назад
GPlates: Orogeny - Worldbuilder’s Log 17
GPlates: Continent Collisions - Worldbuilder’s Log 16
Просмотров 21 тыс.Год назад
GPlates: Continent Collisions - Worldbuilder’s Log 16
GPlates: Island Arc Collisions - Worldbuilder’s Log 15
Просмотров 22 тыс.Год назад
GPlates: Island Arc Collisions - Worldbuilder’s Log 15
GPlates: Microcontinents - Worldbuilder’s Log 14
Просмотров 27 тыс.Год назад
GPlates: Microcontinents - Worldbuilder’s Log 14
GPlates: Splitting Comoving Plates- Worldbuilder’s Log 13
Просмотров 29 тыс.Год назад
GPlates: Splitting Comoving Plates- Worldbuilder’s Log 13
GPlates: Subduction Zones & Island Arcs - Worldbuilder’s Log 12
Просмотров 32 тыс.Год назад
GPlates: Subduction Zones & Island Arcs - Worldbuilder’s Log 12

Комментарии

  • @laMoria
    @laMoria 14 часов назад

    I had issues with flowlines. They were awfully ugly with my micro continent. So I just set the microcontinent in the rotation file as any other craton, with the line "201 1000.0 90.0 0.0 0.0 200 !" at the beginning, just like we did for the splitting in last video. Worked perfectly so far. I'm now officially halfway through the GPlates tutorial. My brain must be at boiling point currently, so I will do the collisions on another day. Thanks for the tutorial !

  • @jeanlenga9618
    @jeanlenga9618 23 часа назад

    Whaou this serie is incredible !!!!!!!

  • @Lilas.Duveteux
    @Lilas.Duveteux День назад

    A single river in a temperate desert. I think that has some super cool social implications. I would imagine it to be quite...Special. Because it means it would be the central point of many nomadic populations, that would eventually probably settle here, creating an irrigation society with a good access to the sea. The probable presence of steppe and desert nomads nearby would probably encourage a society of irrigators and merchants, much more stable and less war-like, but again, with constant threats of invasion. The flat terrain would make such places militarely vulnerable. A Supernile has a lot of implications also. Probably, it would create war-torn irrigation societies, with a highly centralized government whenever the system reaches equilibrium. In colder climates, because of the accumulation of snow, spring might be associated culturally with destruction, at least early spring, were melt waters, especially on steap terrain, might create absolutely devastating flooding. In the endoreic bassin that gets a lot, a lot of rain and long, cold winters, spring would be a season of absolute destruction, meltwaters destroying everything in their path, maybe even having macabre spring celebrations.

  • @loonardtheloonard
    @loonardtheloonard День назад

    GURPS Space mentioned!

  • @hamstermandoom5318
    @hamstermandoom5318 День назад

    The Maryland Flag is beautiful

  • @0104Ruben
    @0104Ruben День назад

    This is amazing!

  • @commanderneptune1345
    @commanderneptune1345 День назад

    I‘m still on tectonics but trying to figure out how to go about drawing topography etc. I would like to do those on my iPad as I can use a pen for drawing there and I don‘t have graphic tablet for my laptop. Gplates doesn‘t work there unfortunately but that‘s ok. But can anyone recommend a good mobile app for drawing topography? Illustrator does have a mobile version, but it‘s very expensive, so I‘m looking for alternatives. I would also love an alternative to blender, too, since it doesn‘t seem to have a mobile version either.

  • @enzogamerukbr
    @enzogamerukbr 2 дня назад

    I <3 you two’s dynamic.

  • @brysonfetters4934
    @brysonfetters4934 2 дня назад

    Just a small bit of feedback, the canyon you had coming from the Northern Inland Sea is topographically below all the land, around it (both upstream and downstream) which doesn't if its supposed to have been cut by waterflow from the big lakes. Other than that this is a great video!

  • @lEGOBOT2565
    @lEGOBOT2565 2 дня назад

    "Rivers, they never split" there is a river in the US that *does* split. It's more of a creek, but Two Ocean Creek splits *at* the continental divide, and flows into the Pacific and the Atlantic. The topography of the area is funky

  • @laMoria
    @laMoria 2 дня назад

    Pew this is something to comprehend 😅

  • @danielrhouck
    @danielrhouck 2 дня назад

    I think yesterday I heard that there were about 300 instances of rivers joining in the US, and one arguable instance of them splitting. So you can have rivers split 0.3% of the time. Although I think the reason that split was arguable was partially that it was manmade, and splits arenʼt *stable* and eventually itʼll tend to choose one branch over the other.

  • @Pannenkoekenplantje
    @Pannenkoekenplantje 2 дня назад

    For the code of a new mini-continent, you can just copy the coordinates of the one ot was following, they're the same.

  • @mew2knight337
    @mew2knight337 3 дня назад

    bordel je sais qie c'est pas évident de faire un sans-fautes mais j'ai l'impression que dès que quelqu'un sort un exemple en français, ya une couille ! C'EST SI COMPLIQUÉ QUE ÇA COMME LANGUE !?!? (Je mange = présent ; je mangeais = passé (imparfait))

  • @JacekWisniewski-um9rt
    @JacekWisniewski-um9rt 3 дня назад

    it is simmilar to korean way

  • @diictodon2351
    @diictodon2351 3 дня назад

    What if..a planets atmosphere is similar to Clorox but instead of having 1% chlorine but 1% beryllium oxide? Wold skies look Violet? What kind of abominations live there. Infact is it even possible for a creature to have titanium or even sulfur bones??

  • @jamesholton2630
    @jamesholton2630 4 дня назад

    Earth has rings of space equipment. If it had rings of ice it would look like Saturn

  • @bishop1412
    @bishop1412 4 дня назад

    You can resolve the differences in the climate sim if you create the actual planet

  • @legomojo
    @legomojo 4 дня назад

    Rivers are one of the things I give the most thought about on fantasy maps. Thanks for making me even more neurotic when I see a fantasy map now. 😂

  • @legomojo
    @legomojo 4 дня назад

    “Sneaky D” made me laugh unreasonably hard.

  • @robandrews1106
    @robandrews1106 4 дня назад

    I have stated before that you are a genius, but will affirm that again! This video was nicely done and made the process very clear. I had always basically made a call on water flow based on local relief, which lets out a lot of long rivers and frankly didn't create great looking river systems. I quickly sketched out the basins using your process and there will be some changes as a result! I have a TON of mountains in my world and so there were also a ton of basins within the major ranges - however, when I considered the elevation ( I used 6000m as an average) where ice was unlikely to melt and rivers do not flow, many of those basins were truncated or disappeared altogether, leaving me with something I'm happy with. Thanks again for your work - I constantly watch these videos and see things I didn't consider and go ' oh, damn...'

  • @moonythespoonie9551
    @moonythespoonie9551 5 дней назад

    The tabaxi language I've been batting around ideas for over the past few years (and still have yet to actually start on 😅) has some fun color distinctions! Red and black are considered shades of the same color, as are green and white - the etymology of red is "blood gray", and green is "leaf white". They also count in base 18, because the equivalent of counting on your fingers is unsheathing one claw at a time.

  • @KianMataKim
    @KianMataKim 5 дней назад

    أنا ما أحب الأكل بس أنا أحب الأكل بس ما مو قادره أكل و لا شي

  • @laMoria
    @laMoria 5 дней назад

    Will you make deltas too?

    • @AaronGeo
      @AaronGeo 4 дня назад

      Coastal features might be the next episode.

  • @babypatrick3529
    @babypatrick3529 5 дней назад

    You could also update the ocean productivity map you made in the upwelling vid. Large rivers, like the Mississippi for example carry a lot of nutrients with them, that deposit in its delta.

  • @simonboucher7152
    @simonboucher7152 5 дней назад

    Hi. Always loved your videos (much love) tho I am always... confused by the no branching rivers. I know on a macro world map scale it's true, but since I am a native of Laval, Quebec, Canada, and we have a Lake with 1 inflow and 4 outflows, it always confused me. en.wikipedia.org/wiki/Lake_of_Two_Mountains . And yes, mapping the flows in that region is very complicated.

  • @Sinchu9
    @Sinchu9 5 дней назад

    Is there any good tools for turning IPA into sounds? All the ones I've found ignore things such as primary stresses and long vowels/consonants. Since I don't trust my own ability to pronounce stuff without hearing it first, making words without some way to hear my attempts is near impossible

  • @ronq6780
    @ronq6780 6 дней назад

    I just have to ask a question about the climate, isn't a year in this planet longer than on earth? Wouldn't that make the summers hotter and winters colder

  • @ronq6780
    @ronq6780 6 дней назад

    I just have to ask a question about the climate, isn't a year in this planet longer than on earth? Wouldn't that make the summers hotter and winters colder

  • @seth2854
    @seth2854 6 дней назад

    about the river never splitting, what if the river meats and obstacle that forces it to split? Like a massive fucking stone or something

    • @NeoWish
      @NeoWish 6 дней назад

      choose one, the lower path or became a lake until a path is found

    • @diri_birb
      @diri_birb 5 дней назад

      @@NeoWish those are not the only options the situation is resolved in real life, either. Rivers splitting is rare but not unheard of.

    • @Diesalot-sc9qz
      @Diesalot-sc9qz 4 дня назад

      @@diri_birbriver bifurcation tends to occur (very rarely) close to the source (not always), thus would be so small that marking it on a global map wouldn’t necessarily be essential or practical. For the sake of worldbuilding, bifurcation should be avoided unless there’s an in-world reason for it to occur (then again, it’s not my world so go mad)

    • @diri_birb
      @diri_birb 4 дня назад

      @@Diesalot-sc9qz I agree with you on the fact that on this scale it can be said that rivers never split. However, that correction doesn't make the whole "rivers never split" rule true. I would genuinely love to see sources to the claim that bifurcation tends to happen close to the source. That goes against what I've seen in real life (not counting relatively small river islands) where bifurcation can happen pretty much at any point in the river's path, and deltas (that are brought up in the other comments a lot) surely happen near the mouths of the rivers, right? But I find the topic fascinating and am genuinely interested in learning what the rules for this are in real life, especially in other areas than where I'm from. For worldbuilding, especially if one is aiming for realism as much as possible, I think that knowing that bifurcation can occur in certain situations is more useful than an absolute "this never happens and adding that to your world makes it unrealistic" rules, which is very much how this rule is used in the worldbuilding communities (seeing the "rivers never split" rule treated the same as "no sea-to-sea rivers" rule when only the latter is is true to real world is a pet peeve of mine). If you know where it could happen, you can choose for yourself whether you want to add it into your world and where. In-world reasons add to that.

    • @Diesalot-sc9qz
      @Diesalot-sc9qz 4 дня назад

      @@diri_birb fair enough, I think I might’ve gotten carried away with that rule rather than being open to rare events such as this. The thing about being close to the source was also based on my knowledge of river bifurcation, which I have only seen in mountains besides river islands and deltas. I probably shouldn’t have acted like an expert in this field

  • @newjerseylion4804
    @newjerseylion4804 6 дней назад

    Large rivers have deltas.

  • @BeneathTheBrightSky
    @BeneathTheBrightSky 6 дней назад

    I'm excited to see the Hyper-Nile river become a cultural powerhouse someday.

  • @Already_baldind
    @Already_baldind 6 дней назад

    Tzez

  • @TornaderX
    @TornaderX 6 дней назад

    can't get it to work doing 2837:101

  • @Lilas.Duveteux
    @Lilas.Duveteux 7 дней назад

    So, this super-large lake would probably be a center-point for civilisation, with the Southern Smaller perhaps being devided in two by the river, or perhaps the river would be it's center point of a thriving culture. The wet, continental climate might be best suited to the cultivation of buckwheat and rice (some varieties are quite cold hardy and fast growing, through selective breeding by importing a southern original crop, they could reach something better suited, but some varieties of wild rice grow in quite cold climates, becoming a staple food for Cri tribes), maybe oats or millet, but if one wants New World Crops, than potatoes and white beans, with some edible algea as the main vegetable. The staple crops that tolerate a cold, wet climate tend to need to be prepared by drying and boiling, and buckwheat and rice cook in a very similar way (twice the volume of water as grain, until the grain has fully absorbed it), while potatoes and beans might be more versatile. Living in a basin filled with sedimentary rocks and a lot of wetness, might encourage the technology of pottery quite early on. The cold wetness would also encourage the growth of many conniferous nuts, probably becoming staple foods in complement to the rice or potatoes, with swampy vegetables, while black spruce needles would become a steady source of vitamin C. If these cultures would to develop animal husbandry, it would probably be of aquatic animals such as carps and crayfish. Next on the list of livestock that would be useful in such an area would be pigeons and sheep, probably forming in the case such a technology would develop a strong culture for dairy products. While pigs are well-adapted to this climate type, the issue would be terrain, but it doesn't mean that should they discover pig husbandry, they would say no to pork. Should they become cultivators of buckwheat, apiculture would be a must, complemented by the growing of berries to diversify the diet of the bees and make more food for humans. Berries would be easy to forage and cultivate in such a climate, and would probably form a good portion of their diet. Buckwheat is a flowering plant, and also, people need a lot of calories to resist wet cold without modern heating. Polinators might be so precious in fact, that should cities develop, mosses that damage buildings, once ripped off, would be used as catterpillar food. Mushrooms, that enjoy cold and wet environments, might also be part of the diet, eaten as a vegetable, perhaps making it necessary to use less clean water for boiling food, as mushrooms contain a lot of it that releases during cooking. Their cuisine would probably have a nutty flavor profile, based on steaming, lactic acid fermenting and boiling, rich in fat, starches and vitamins. Wild game in this area would probably be of goats and similar agile grazing herbivores, fish, shellfish and bird. In term of native ethnic groups to the nearby mountains, they would likely be adapted to an extremely snowy, wet climate, suggesting straight hair, long nose, a thickset built and slented eyes. Despite the cold climate, they do have the potencial for developping agriculture, or even an advenced antiquity civilisation, since the body of water they are close to would be a point of gathering for many populations of hunter-gatherers, allowing them to exchange ideas, while a stable, rythmic climate would provide the basis for agriculture despite a short growing season. In terms of time devision, they probably would make a devision between early and late spring, and late and early autumn. As the snow melt, it would create truly devastating floods destroying everything in it's wake, while early autumn would be a season of abundance and warmth, the late fall would be desolate and hungry, and would be a time of waiting, as it would make it more difficult and dangerous to practice hunting and fishing until the ice thickens. With that, many technologies would involve making floods less devastating, hence probably encouraging complexe architectural thinking, even prior to agricutlture. Lighter and more robust rafts might allow to save one's life during floods. Rivers after overspilling could look from the outside quite calm, but easily make swimming or paddling a treaturous activity. Houses would have to be at least partially able to float, at least for short periods, and boats would have to be wider and shallower to resist unpredictable currents, while they would still need smaller and narrower ones to traverse narrower and faster streams. In the cold winters, up in the North, when rivers freeze over, they might develop technologies such as sledges to help them carry heavy equipment through the thick blanket of snow. With a terrain offering a diversity of needs, this group would become masters of freshwater travel early in their history, further aiding technological development. The copious amounts of snow would also push for technologies such as sledges to help them travel through this thick mess. Some sledges can reach very high degree of personal comfort and sophistication, like if one looks at the sledges made for the Russian boyars, these were works of immense craftsmenship and menutia, creating objects able to travel relatively easily through the snow while providing passengers with a certain degree of warmth and luxury. If I would to put a fantasy race in their, I'd say dwarves, with a mostly pastoral and merchant lifestyle in the high-lands, while humans would be merchant-agriculturalists of the low-lands. Some undynes might be in there as well. In terms of insulation for tents and homes, their tecnological paths could be for very crude insulation, or very sophistication. The probable sedimentary soil would likely encourage a clay-based insulation techniques such as terracotta and earthware in houses, as well as animal skins. If they would to reach crops for fabric, then nettle, hempt and flax could be used to make very robust tent cloths, that would provide good insulation against rain. In the winter, there won't be such a need since, snow, there's a lot of it, and random branches would probably form sufficient insulation. Wood would also be a material of choice for insulation, especially in permanent homes, perhaps with lits bretons or "indoor cabins" being the most popular options for beds. Having such a wide amount of semi-salty water inland would have interesting implications, in terms of spec evolution, that said, probably providing unique food sources.

  • @quinterbeck
    @quinterbeck 7 дней назад

    Are you gonna do geology?? Rocks!!

  • @anarchosnowflakist786
    @anarchosnowflakist786 7 дней назад

    this is so cool I love it

  • @Taqterra
    @Taqterra 7 дней назад

    "I'm gonna close this ridge up to make a single access point to ezri" Oh no, bro made a conflict zone

    • @Taqterra
      @Taqterra 7 дней назад

      Nvm it was reopened

  • @maizen1335
    @maizen1335 7 дней назад

    Wasn't there something about using failed rifts to help find river basins?

  • @graynanuuq
    @graynanuuq 7 дней назад

    Getting caught up and really looking forward to it.

  • @Not_Dane_Heart
    @Not_Dane_Heart 7 дней назад

    woooooooooooooooooooo¬!!!!!!!!!!!!!!!!!!! new episode!!!!!!!!!!!! how am i late tho?

  • @magnolia1253
    @magnolia1253 7 дней назад

    This has been one of the most awesome videos in the series so far. Lots of potential with rivers and how water interacts with the land in general. Though he kind of glossed over the existence of river deltas. And sometimes rivers DO split outside of deltas.

    • @NeoWish
      @NeoWish 6 дней назад

      know the rules before you break it

  • @Pharry_
    @Pharry_ 7 дней назад

    guys i wonder if hot and cold spots is a formal term

  • @ConcreteAfterRain
    @ConcreteAfterRain 7 дней назад

    hypernile is cool as fuck

  • @ValkyRiver
    @ValkyRiver 7 дней назад

    Any artificial rivers? They’re kinda cool

    • @t3chkn1ght
      @t3chkn1ght 5 дней назад

      I think that's a question better saved for when we have actual people in this world

  • @terdragontra8900
    @terdragontra8900 7 дней назад

    There are a few places where you have many rivers running parallel to each other all the way to the sea (or some other big river). It looks kind of unnatural, and it seems to me (in my completely unexpert opinion) that over the course of time some of these rivers would capture their neighbors, especially in flatter areas, so a greater proportion of them would be (higher order) tributaries.

    • @NeoWish
      @NeoWish 7 дней назад

      especially if its flat

  • @luftwaffesheep
    @luftwaffesheep 7 дней назад

    Okay guys, I need HELP! So not to long ago I was inspired to start my own world building adventure. On account that all of us, myself included, are watching this video it will not surprise anyone to know that I wanted to do things the artefaxian way but that was a massive task I was undertaking due to a few problems namely: 1. I do not use a Mac 2. I am not subscribed to the Adobe suite of apps I need someone to help Windows users on a budget like me. I tried GIMP once and it was awful so no GIMP for now. And also no 'switch to Mac/Apple' argument either.If anyone knows how to aid this horrendous situation PLZ REPLY!!!!

    • @AaronGeo
      @AaronGeo 4 дня назад

      Audiodesk Sketchbook is available on Windows. It costs 20$ though. Clip studio paint, however, is free and available on Windows

  • @fernandorevilla3518
    @fernandorevilla3518 8 дней назад

    Yeeeessss i cant wait for more stufff!

  • @sinachiniforoosh
    @sinachiniforoosh 8 дней назад

    You could actually use a shrinkwrap modifier to basically draw boundaries on the sphere. It might actually be possible to simulate plate tectonics in blender too but that might be advanced

    • @sinachiniforoosh
      @sinachiniforoosh 8 дней назад

      You might actually have an easier time using the grease pencil toolo to draw on the sphere and oater project the drawn features onto a texture on the surface